
Start with curiosity, not suspicion
Children and teenagers are more likely to share uncomfortable online moments when adults show genuine interest in what makes a game fun. Ask them to explain the objective, controls, favourite character, and what happens when someone behaves badly. This opens the door to safety conversations without making play feel secretive.
Responsible play also means recognising that games can support reading, spatial thinking, music, creativity, collaboration, and resilience. The aim is not to ban enjoyment. The aim is to keep entertainment age-appropriate, non-exploitative, and balanced with sleep, movement, school, family time, and offline interests.
